A Date with the Devil...
After finishing up their stint as high-paid delivery boys, the group returns to Caer Callidyrr with lots of questions and only a few answers. At High King Keane’s request Stolig temporarily assumes the post of Royal Engineer. The Protectorate joins him on his first assignment- to investigate the odd sightings at Irphong and rescue the amateur adventurers sent there to investigate. The king’s nephew was the mage in that party and the king has been unable to scry on the young man.
The party departs for Irphong on board The Last Elixir and rows a longboat to shore, as experience has taught Glar to anchor his ship a good distance from the island. The portal atop the high tower is once again active and the party witness an Ogre fall to his death, before they take refuge in the basement of the ruin to formulate a plan. Elrose’ feathered friend flies to the top of the tower to give the group an idea of the nature of their foes. From the description, Stolig give the group the bad news: their foe is an Erinyes, a devilish scout from the Nine Hells of Bator
He outlines a plan and it gains momentum as input from the group fleshes out the details. Then they go into action:
The next day, Amaren calls out the devil and battle ensues! A solid team-based combat effort, wise spell selection, quick thinking, unshakeable faith and just a pinch of luck keep the group alive until the Erinyes falls from the sky, a bolt from Hakim’s crossbow embedded in her heart. The plan had been to render the vile beast unconscious to have her available for interrogation, but the 80 foot fall ruins the final piece of an otherwise flawless combat.
No matter, the answers flow just as willingly from a dead body and the group learns priceless information about a long-dormant portal network in western Faerün and a possible connection to one of Stolig’s disgruntled but talented kinsman.
Still in his role as Royal Engineer, Stolig takes his next assignment (investigating excavation accidents in Moray) and the Protectorate agree to accompany him on his journey to the strange island...
The party departs for Irphong on board The Last Elixir and rows a longboat to shore, as experience has taught Glar to anchor his ship a good distance from the island. The portal atop the high tower is once again active and the party witness an Ogre fall to his death, before they take refuge in the basement of the ruin to formulate a plan. Elrose’ feathered friend flies to the top of the tower to give the group an idea of the nature of their foes. From the description, Stolig give the group the bad news: their foe is an Erinyes, a devilish scout from the Nine Hells of Bator
He outlines a plan and it gains momentum as input from the group fleshes out the details. Then they go into action:
- Milo swims to The Last Elixir to warn Glar to leave the area temporarily and return in two days to look for a signal that the Protectorate has survived. He encounters an imp (which the group later kills before it can betray their basement hideaway).
- Amaren, Uuldegger and Hakim search out the Ogre tribe beneath the dangerous ruins and convince the hulking beasts to aid the Protectorate in vanquishing a common foe.
- Cloud, Elrose and his sorceress familiar keep an eye on the skies, watching the Erinyes patrol the area from hidden locations.
- Stolig prepares spells that will prepare the group and their weapons for their battle with the deadly outsider.
- Thorik drinks and searches the crumbling basement to the west, returning with a nicely crafted warhammer.
The next day, Amaren calls out the devil and battle ensues! A solid team-based combat effort, wise spell selection, quick thinking, unshakeable faith and just a pinch of luck keep the group alive until the Erinyes falls from the sky, a bolt from Hakim’s crossbow embedded in her heart. The plan had been to render the vile beast unconscious to have her available for interrogation, but the 80 foot fall ruins the final piece of an otherwise flawless combat.
No matter, the answers flow just as willingly from a dead body and the group learns priceless information about a long-dormant portal network in western Faerün and a possible connection to one of Stolig’s disgruntled but talented kinsman.
Still in his role as Royal Engineer, Stolig takes his next assignment (investigating excavation accidents in Moray) and the Protectorate agree to accompany him on his journey to the strange island...


